

For example, having your "Defense" reduced by 2 in a situation is huge. If you think that values and how rules are processed don't change feel of a game, then you really haven't had to deal with subtle changes before. I rather disagree, and I played with the Compendium. The game itself still plays just like it did in 1985, and someone who hasn't played since then will not be troubled by these changes. Vulcan wrote:But not one of those changes the basic mechanics, feel, or tactics of the game to any meaningful degree. In terms of basing, I guess I was more thinking about the scaling of materials - the finer sand I have for 6mm figures is likely to be a better fit than the coarser stuff I have for 28mm, right? Are we dealing with a Star Wars EU situation here, where some of the books are no longer canon?

Side question, actually - I noticed that on the back of the Primer in the starter box is an advert for the novels, and some of them are now listed as "BattleTech Legends" instead of just BattleTech. Will definitely need to have a look at the paint scheme site Flinty mentioned - as someone whose initial exposure to BattleTech back in t'day was the Decision at Thunder Rift novel, Grey Death Legion is a definite possibility I can see I might need a printer for record sheets - can't recall the last time I had a working printer in my flat. Not sure why some Mechs are firing cash machines at people.Įither way, it definitely looks like I've got copies of Total Warfare and the Alpha Strike Commander's Edition to look at, which is handy - that gives me the basics for both approaches to the game, if I'm not mistaken? last year? Either way, I've been reading Technical Readout: Clan Invasion, and amusing myself with some of the TLAs in use. Looking at the image posted by beast_gts, I think I've got some of the books there from the Introduction to BattleTech Humble Bundle from. Well, thanks for the useful answers, folks. The new technology will probably overwhelm them, sure, but they can still play basic, letechnology just fine. Most of them were for the better (at least for them).īut not one of those changes the basic mechanics, feel, or tactics of the game to any meaningful degree. The other units, including the addition of Protomechs, have seen a lot more changes across the board. Infernos are changed to an absolute Heat increase based on the number that hit that turn instead of just adding to the duration it lasts.Īnd that's just for the 'Mechs. Hatchet and Pushing Attacks provide a -1 To-Hit.Įnvironmental Heat rule limiting the amount of Heat a 'Mech can receive from outside sources in a turn is added. Physical Attacks use the Piloting Skill as a base. Target Movement Modifiers adjusted from a maximum 4+ at 10+ to a 6+ at 25+. Partial Cover is changed from a +3 to a +1, and instead of using the Punch Table, Leg Hits are ignored. GATOR is introduced to help keeping track of To-Hit (technically not a rule, but still a very good update). TAG affects all Indirect Fire, not just Arrow IV.ĭumping Ammo, Indirect Fire, Four-legged Mechs, and Flipping Arms are standard rules instead of Special Case Rules now. TAG operates in its own Phase, and allows the spotter to shoot. The order in which over-number units are moved is changed. Inclusion of Battle Value for a way of determining a unit's value.

Just focusing on the rule changes for Mechs, and not including new tech: While the basic ruleset is the same, many values and concepts have changed since then. The 0.1% of the time your mech stands in front of a train with five carriages moving at speed 7, there are lengthy calculations you can use to determine how destroyed the mech is and where the derailed train scatters. There are expansions, but 99.9% of the time you wont need them. The rules haven't changed, so pick up any old copy from ebay.
